How to Create Game Pixel Art – Sprite Animation Basics – Part 2



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In this video I cover the extreme basics of how to create sprite animations using Aseprite and GBStudio.

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A tutorial for complete beginners this will reveal the special tricks that I use to create simple sprite animations at a small 16×16 sprite size, ideal for the Game Boy and other 16bit systems or modern games that pay homage to the era.

This is a very basic tutorial so don’t expect advanced techniques in this video, we will be covering those soon and this video includes a sneaky preview of that.

Our sprites today were Kagome and Shippō from Rumiko Takahashi’s Inuyasha.

The software in this video was:

Aseprite:
GBStudio:

#gameboy #retrogaming #pixelart

Nguồn: https://svabc.org/

Xem thêm bài viết khác: https://svabc.org/game/
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4 Comments

  • Super cool :3 now i know how that works :3 i always wanted to create my own rpg maker game but the game boy is so much cooler 🙂 if i had only the time for it ^^ so many ideas 🙂

    Merlinkatamari
    Posted July 13, 2020
  • i remember doing all this in Stos for the Atari st.

    madmomentsgo
    Posted July 13, 2020
  • Very cool and informative video! Thank you! 💜

    Eve D
    Posted July 13, 2020
  • Sprite animation always reminds me of the 1984 book Computer Animation Primer by Fox & Waite. All 500+ pages are available on archive.org. Midway it talks about sprite animation with cute walking man and galloping horse animations. It also shows how far the tools have come in almost 40 years while the basics of animation remain.

    David Gaxiola
    Posted July 13, 2020

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