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In this video I cover the extreme basics of how to create sprite animations using Aseprite and GBStudio.
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A tutorial for complete beginners this will reveal the special tricks that I use to create simple sprite animations at a small 16×16 sprite size, ideal for the Game Boy and other 16bit systems or modern games that pay homage to the era.
This is a very basic tutorial so don’t expect advanced techniques in this video, we will be covering those soon and this video includes a sneaky preview of that.
Our sprites today were Kagome and Shippō from Rumiko Takahashi’s Inuyasha.
The software in this video was: