Hacking Battletoads (NES) – Game Genie Hijinx!



From easier to beat enemies to mega jumping and warping, today we take a look at hacking the classic Nintendo Entertainment System game, Battletoads.

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7 Comments

  • TOADALLY RAD!

    When Battletoads was initially released, I recall video gaming magazines such as Gamepro raving the hell out of it hahaha! My impressionable young mind unfortunately bought into all of the hype, leading my parents to purchase the game for my tenth birthday in 1992.

    While the opening two levels were enjoyable, the next one, that being the infamous Turbo Tunnel, changed EVERYTHING! It felt like such a slap in the face, so much so, that I did not bother playing the game much afterwards.

    However, with the subsequent release of the Game Genie and Gamepro TV sharing some Battletotads codes during one of their episodes, I was inspired to at least see the ending of the game, by using cheats.

    Satisfied enough with that, I gave Battletoads away to my friend Costanzo and never heard him mention it ever again afterwards. Gee, I wonder why hahaha!

    Long story short, years would pass until my friend Mark had a copy of Battletoads for the NES that he offered to trade for some Sega Genesis games back in 2004. Now as an adult, I felt motivated to prove that I could finish it legitimately.

    After a LOT of trial and error practice on a level by level basis (thanks in large part to emulation), I was able to memorize the majority of the obstacles and react to the other random elements that vary from game to game.

    After first legitimately beating Battletoads, I played on until achieving a no continues run. At that point, I felt that I had done enough with the game and gave it away yet again, only to pick it up nearly ten years later and eventually pulled off a 100% hitless run in 2015.

    That being said, I wonder if the Game Genie codes that I created for other NES games would do anything fun with Battletoads, as I never tried them out. Some codes have the same effect with other games, such as when I created an invincibility code in Ninja Gaiden: EEISSS that also does the same in Friday the 13th.

    As for tips on how to complete Level 11 Clinger-Winger, having an NES controller with a good D-pad makes all of the difference! Pausing the game on every turn is also a “pausitive“ approach when first trying to clear that level :).

    Finally, the Game Genie codes shared at the 9:07 minute mark reveal unused music that might have initially been for Level 5 or Level 9, as the final version uses the same song for both levels. One of them must have originally had the music heard with the Game Genie codes, before Rare decided to recycle it for their Game Boy version of Battletoads instead.

    DTysonator
    Posted July 11, 2020
  • Gawd dis game is the hardest NES game of all time. I can only hope the new game announced by Rare will be just as creative without the @$$-ache.

    To get past Clinger Winger you have to push the controller in the direction the course turns (points) to keep past the swirling candy of death.

    The pal version is relatively easier to play because the framerate difference. I was thinking that was the way your supposed to play it since its a euro game – and when they ported it, the conversion to our framerate made it unplayable.

    Doorhenge
    Posted July 11, 2020
  • On Clinger Winger, you're supposed to press the direction of the surface you're turning on just as you turn the corner. This will give you a little bit of speed.

    MarioFan587
    Posted July 11, 2020
  • YES! I LOVE THIS SERIES!
    This is Jake by the way. Changed my YouTube Channel.
    I'd really like to see a Punch Out episode of Game Genie Hijinx?

    jake
    Posted July 11, 2020
  • FINALLY TIS BACKK YEAAAAAAAAAAAAAAAAASSSS

    Константин Бездомный
    Posted July 11, 2020
  • It’s back!

    gamers in a container
    Posted July 11, 2020
  • WOW!!!

    Kat21
    Posted July 11, 2020

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