Substance Designer 2018 – Stylized Character Clothing and Armor Timelapse
Learn how to put together a scene in Unreal :
Learn how to make the Stylized Material here :
Zbrush Brushes :
This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
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Special Thanks to my Patreons!
Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
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Isabella de la hoz
Steven Zhu
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Chuck McGee
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Andrey
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Charlie
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Luca
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Nelsinho Maior
Lito
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Wesley Chase
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Juan Carlos Solon
Guillermo del Prado
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David Tavan
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hesoyamguy
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Frances Zhang
Pentathena
Long B Tran
Brian Nicolucci
Martyna Grek
Mannolo Martinez
Dana Cernisova
Kiyo
Evgeny Osmet
Nasser Cahusac de Caux
Ashlmet
Maksim Krivtsov
Arian
Marc-Philipp Brakhane
Dominoze
Alex Colbourne
John Cyrus Tuico
Victor Ullmann
Quantum
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Learn the Fundamentals of 3D Modeling :
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Nguồn: https://svabc.org/
Xem thêm bài viết khác: https://svabc.org/game/
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25 Comments
Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!
To join : https://www.patreon.com/3dEx
I like the yugioh gba music
Show me the rig show me
How do you import all the clothes parts into the same substance scene? And do you import the high mesh or the low?
Very nice man, good job!
Cool!
So much patience!
I'm only good at man-made environments like buildings/interiors.
But when it comes to character modelling…..i'm a noob.
instancing the model is absolutely genius
Why he didnt use suportive edges in the model ??
is it possible to get or buy that asset :O !!!!
Bro how can i get real time video please tell me
Amazing!!!
great design as always nice modeling detailing. who is the animator? that's tight!
Im trying to get into character animation and i was wondering how you made the clothes follow your characters animation. Did you bind it to the skeleton as well or is there some other trick?
Anway, great video!
Where could I get the model ?
Where to get the pictures or the draft to start working in the stereoscopic
Do you have a video on how to make a model of a human?
2:21 I never knew until now how to use that tool.
It could have literally saved my ass a hundred of times!
Nice work
do you have this narrated video? I want to buy it so bad 🙁
Hey just wanted to ask what tool you are using @1:37 , you use it a lot throughout as well. Also the curve tool thing @5:39
https://youtu.be/LrMhIsaFX1s
Would it be possible to see a real time version of this video?
i would like to learn maya again and this Zbrush. i want to start creating characters and porn animations like in Wildlife game.
Hi! I'm discovering your channel with this video, I love your content! I have a question for you (I am very new to 3D modeling). Why did you keep planes for the tunic? Is that better for physics? I always fought planes was something to avoid in a model. Also, do you have recent courses with a detailed explanation of your character clothing process somewhere on the internet?